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Devlog
I bit off too much
February 26, 2024
by
Zebra_scout_Studios
I started this project with no clear view or story, and it’s clear in the splotchy plot and interactions. I wanted to make a massive expansive story line that would require ARG elements to fully und...
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Version 0.9
February 14, 2024
by
Zebra_scout_Studios
-changed menu, again... -added a lot more new areas, although they're smaller -tried adding a following Ai, please be gentle with Alice, she's trying her best -fixed collision in the hallway -added mo...
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Version 0.83
February 14, 2024
by
Zebra_scout_Studios
-just made a more visually interesting start menu...
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Version 0.8/0.81/0.82
February 14, 2024
by
Zebra_scout_Studios
Version 0.8 -added more lore, including a not so secret dialogue trigger somewhere in the game Version 0.81 -removed lore that I felt detracted from the main intentions -fixed player sprite in evergre...
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Version 0.7/0.71
February 14, 2024
by
Zebra_scout_Studios
Version 0.7 -added the outskirts ruins -added evergreen cafe inside outskirts ruins -attempted to make a save system, doesn’t work yet -added a bit more lore -Version 0.71 -fixed collision that made...
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Version 0.6
February 13, 2024
by
Zebra_scout_Studios
-added a prologue for backstory -refined some dialogue -re-added collision to dungeon end room that v0.51 removed mysteriously -main menu can now be navigated with designated buttons, after negative f...
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Version 0.5/0.51
February 13, 2024
by
Zebra_scout_Studios
Version 0.5 -expanded current areas to reduce claustrophobia -added a main menu -figured out the multiple choice option Version 0.51 -fixed an issue where music would play incorrectly (again) -added m...
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Version 0.4
February 13, 2024
by
Zebra_scout_Studios
-added more dialogue triggers to the front yard -music should now change between locations, so each area has a fitting ambience -fixed teleport issue at dungeon end where players would infinitely tele...
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Version 0.3
February 13, 2024
by
Zebra_scout_Studios
-added the dungeon end encounter with Niklaus, for a total of 5 areas -labelled all dialogue to make it easier to follow along -added music to break the silence -first stable version...
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Version 0.2
February 13, 2024
by
Zebra_scout_Studios
-added actual interior to the house -added 3 more areas, kitchen, bedroom/bathroom -added dialogue to build Talos' character...
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Version 0.1
February 13, 2024
by
Zebra_scout_Studios
-added the first map -added barriers to stop players from breaking immersion -added the ability to enter and exit main house...
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